In this paper we propose a fully distributed peer-to-peer (P2P) infrastructure supporting Networked Virtual Environment (NVE) applications, such as massively multiplayer online ga...
Nodes in a mobile ad hoc network need to thwart various attacks and malicious activities. This is especially true for the ad hoc environment where there is a total lack of central...
Abstract—Online social networks such as Facebook, MySpace, and Orkut store large amounts of sensitive user data. While a user can legitimately assume that a social network provid...
Manuel Egele, Andreas Moser, Christopher Kruegel, ...
In many settings there exists a set of potential participants, but the set of participants who are actually active in the system, and in particular their number, is unknown. This ...
Massively Multiplayer Online Games (MMOG) require novel, scalable network architectures for a high amount of participating players in huge game worlds. Consequently, new and compl...