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CW
2006
IEEE
14 years 4 months ago
Multi-User Networked Interactive Augmented Reality Card Game
Many efforts to improve interaction in virtual and augmented reality applications do so by including tactile elements to create a link between virtual objects and actions. It is a...
Marissa Díaz, Moises Alencastre-Miranda, Lo...
CW
2005
IEEE
14 years 4 months ago
On a Serverless Networked Virtual Ball Game for Multi-Player
This paper studies the way to improve consistency of states in a ball-game typed Distributed Virtual Environment (DVE) with lag, in peer-to-peer (P2P) architecture. That is, we ar...
Yoshihiro Kawano, Tatsuhiro Yonekura
NETWORKING
2008
13 years 11 months ago
Evolutionary Power Control Games in Wireless Networks
In this paper, we apply evolutionary games to non-cooperative power control in wireless networks. Specifically, we focus our study in a power control in W-CDMA and WIMAX wireless s...
Eitan Altman, Rachid El Azouzi, Yezekael Hayel, Ha...
NETGAMES
2006
ACM
14 years 4 months ago
A relative delay minimization scheme for multiplayer gaming in differentiated services networks
Multiplayer gaming over the Internet continues to grow in popularity, despite a lack of Quality of Service (QoS) mechanisms. Future QoS-aware networks such as those based on the D...
Brian Carrig, David Denieffe, John Murphy
GLOBECOM
2009
IEEE
14 years 5 months ago
On Spectrum Selection Games in Cognitive Radio Networks
Abstract—Cognitive Radio Networks aim at enhancing spectrum utilization by allowing cognitive devices to opportunistically access vast portions of the spectrum. To reach such amb...
Ilaria Malanchini, Matteo Cesana, Nicola Gatti