Sciweavers

1100 search results - page 97 / 220
» Exertion in networked games
Sort
View
NIPS
1993
14 years 2 days ago
Temporal Difference Learning of Position Evaluation in the Game of Go
The game of Go has a high branching factor that defeats the tree search approach used in computer chess, and long-range spatiotemporal interactions that make position evaluation e...
Nicol N. Schraudolph, Peter Dayan, Terrence J. Sej...
SIGMETRICS
2002
ACM
118views Hardware» more  SIGMETRICS 2002»
13 years 10 months ago
Robust traffic engineering: game theoretic perspective
On-line routing algorithms deal with requests as they arrive without assuming any knowledge of the underlying process that generates the streams of requests. By contrast, off-line...
Vladimir Marbukh
INFOCOM
2008
IEEE
14 years 5 months ago
Modeling Resource Sharing Dynamics of VoIP Users over a WLAN Using a Game-Theoretic Approach
—We consider a scenario in which users share an access point and are mainly interested in VoIP applications. Each user is allowed to adapt to varying network conditions by choosi...
Edson H. Watanabe, Daniel S. Menasché, Edmu...
AISADM
2007
Springer
14 years 5 months ago
Peer-to-Peer Data Mining, Privacy Issues, and Games
Peer-to-Peer (P2P) networks are gaining increasing popularity in many distributed applications such as file-sharing, network storage, web caching, searching and indexing of releva...
Kanishka Bhaduri, Kamalika Das, Hillol Kargupta
CN
2007
103views more  CN 2007»
13 years 10 months ago
A game theoretic comparison of TCP and digital fountain based protocols
In this paper we analyze a novel paradigm of reliable communication which is not based on the traditional timeout-andretransmit mechanism of TCP. Our approach, which we call Fount...
Luis López, Antonio Fernández, Vicen...