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PERCOM
2008
ACM
14 years 10 months ago
A Novel Utility and Game-Theoretic Based Security Mechanism for Mobile P2P Systems
Research on security in Peer-to-Peer (P2P) systems is dominated by reputation-based solutions. These solutions propagate opinions about other peers in order to help identify the b...
Brent Lagesse, Mohan Kumar
AINA
2005
IEEE
14 years 4 months ago
Scalable Collision Detection for Massively Multiplayer Online Games
We describe approaches for satisfying the real-time collision detection requirements of distributed virtual environments. We assume a distributed virtual environment is deployed u...
Graham Morgan, Kier Storey
CDC
2009
IEEE
168views Control Systems» more  CDC 2009»
14 years 3 months ago
Distributed coverage games for mobile visual sensors (II) : Reaching the set of global optima
— We formulate a coverage optimization problem for mobile visual sensor networks as a repeated multi-player game. Each visual sensor tries to optimize its own coverage while mini...
Minghui Zhu, Sonia Martínez
CDC
2009
IEEE
178views Control Systems» more  CDC 2009»
14 years 3 months ago
Distributed coverage games for mobile visual sensors (I): Reaching the set of Nash equilibria
— We formulate a coverage optimization problem for mobile visual sensor networks as a repeated multi-player game. Each visual sensor tries to optimize its own coverage while mini...
Minghui Zhu, Sonia Martínez
FLAIRS
2006
14 years 5 days ago
An Artificial Neural Network for a Tank Targeting System
In this paper, we apply artificial neural networks to control the targeting system of a robotic tank in a tank-combat computer game (RoboCode). We suggest an algorithm that not on...
Hans W. Guesgen, Xiao Dong Shi