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DAGSTUHL
2006
13 years 10 months ago
Payoff levels, loss avoidance, and equilibrium selection in the Stag Hunt: an experimental study
Game theorists typically assume that changing a game's payoff levels--by adding the same constant to, or subtracting it from, all payoffs--should not affect behavior. While t...
Nicholas Feltovich, Atsushi Iwasaki, Sobei H. Oda
IWEC
2004
13 years 10 months ago
Read-It: A Multi-modal Tangible Interface for Children Who Learn to Read
Multi-modal tabletop applications offer excellent opportunities for enriching the education of young children. Read-It is an example of an interactive game with a multi-modal tangi...
Ivo Weevers, Wouter Sluis, Claudia van Schijndel, ...
FLAIRS
2010
13 years 11 months ago
Applying Goal Driven Autonomy to a Team Shooter Game
Dynamic changes in complex, real-time environments, such as modern video games, can violate an agent's expectations. We describe a system that responds competently to such vi...
Hector Muñoz-Avila, David W. Aha, Ulit Jaid...
IGPL
2010
98views more  IGPL 2010»
13 years 7 months ago
Science: the rules of the game
: Popper s suggestion of taking methodological norms as conventions is examined from the point of view of game theory. The game of research is interpreted as a game of persuasion, ...
Jesús Zamora-Bonilla
BIRTHDAY
2009
Springer
14 years 3 months ago
Asynchronous Congestion Games
We introduce a new class of games, asynchronous congestion games (ACGs). In an ACG, each player has a task that can be carried out by any element of a set of resources, and each r...
Michal Penn, Maria Polukarov, Moshe Tennenholtz