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ALDT
2009
Springer
155views Algorithms» more  ALDT 2009»
14 years 3 months ago
Insuring Risk-Averse Agents
Abstract. In this paper we explicitly model risk aversion in multiagent interactions. We propose an insurance mechanism that be can used by risk-averse agents to mitigate against r...
Greg Hines, Kate Larson
AIIDE
2006
13 years 10 months ago
Plausible Environment Reconstruction Using Bayesian Networks
To save precious time and space, many games and simulations use static terrain and fixed (or random) reconstruction of areas that a player leaves and later revisits. This can resu...
Robert G. Price, Scott D. Goodwin
C5
2006
IEEE
14 years 2 months ago
Idioms for Composing Games with EToys
1 Creating one’s own games has been the main motivation for many people to learn programming. But the barrier to learn a general purpose programming language is very high, espec...
Markus Gälli, Oscar Nierstrasz, Serge Stinckw...
ECCC
2006
71views more  ECCC 2006»
13 years 8 months ago
Polynomial Algorithms for Approximating Nash Equilibria of Bimatrix Games
We focus on the problem of computing an -Nash equilibrium of a bimatrix game, when is an absolute constant. We present a simple algorithm for computing a 3 4 -Nash equilibrium for ...
Spyros C. Kontogiannis, Panagiota N. Panagopoulou,...
NETGAMES
2006
ACM
14 years 2 months ago
On correctness of scalable multi-server state replication in online games
Massively Multiplayer Online Games (MMOG) require novel, scalable network architectures for a high amount of participating players in huge game worlds. Consequently, new and compl...
Jens Müller 0004, Andreas Gössling, Serg...