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EUSFLAT
2007
215views Fuzzy Logic» more  EUSFLAT 2007»
13 years 10 months ago
Two Consensus Protocols Based on an Acceptance Threshold in Group Decision Making
We define two negotiation protocols for Group Decision Making, which main feature is the existence of acceptation thresholds. In order to predict which consensus are expected to ...
Christophe Labreuche
ESA
2007
Springer
153views Algorithms» more  ESA 2007»
14 years 17 days ago
Tradeoffs and Average-Case Equilibria in Selfish Routing
We consider the price of selfish routing in terms of tradeoffs and from an average-case perspective. Each player in a network game seeks to send a message with a certain length by...
Martin Hoefer, Alexander Souza
AIMS
2008
Springer
14 years 3 months ago
Cooperation under Scarcity: The Sharer's Dilemma
Abstract. Many researchers have used game theory to study the problem of encouraging cooperation in peer-to-peer and mobile ad hoc networks, where resources are provided collective...
Michael Rogers, Saleem Bhatti
IEEECGIV
2005
IEEE
14 years 2 months ago
A Practical Implementation of a 3-D Game Engine
Creating a 3-D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show you how various real-ti...
Thomas C. S. Cheah, Kok-Why Ng
AAAI
2007
13 years 11 months ago
Thresholded Rewards: Acting Optimally in Timed, Zero-Sum Games
In timed, zero-sum games, the goal is to maximize the probability of winning, which is not necessarily the same as maximizing our expected reward. We consider cumulative intermedi...
Colin McMillen, Manuela M. Veloso