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WSC
2008
13 years 11 months ago
Multiple worlds in simulation games for spatial decision making: Concept and architecture
In this paper we present the use of "what-if"-analysis in simulation games for spatial decision making by introducing the concept of multiple worlds. We expect that &quo...
Michele Fumarola, Alexander Verbraeck
LCN
2007
IEEE
14 years 2 months ago
A Game-Theoretic Framework for Bandwidth Attacks and Statistical Defenses
Abstract—We introduce a game-theoretic framework for reasoning about bandwidth attacks, a common form of distributed denial of service (DDoS) attacks. In particular, our traffic...
Mark E. Snyder, Ravi Sundaram, Mayur Thakur
IWEC
2004
13 years 10 months ago
How Realistic is Realism? Considerations on the Aesthetics of Computer Games
One of the major goals in the development of virtual environments in recent years has been to create more and more realistic scenery, characters and natural human forms of interact...
Richard Wages, Stefan Grünvogel, Benno Gr&uum...
IJVR
2008
171views more  IJVR 2008»
13 years 8 months ago
The Potential of Human Haptic Emotion as Technique for Virtual Human Characters Movement to Augment Interactivity in Virtual Rea
Virtual Human Character movement is very essential on virtual reality game in order to perform natural or emotional movement. Basically, numerous researchers focusing on movements ...
Ahmad Hoirul Basori, Daut Daman, Mohd Shahrizal Su...
TSP
2008
147views more  TSP 2008»
13 years 8 months ago
Decentralized Activation in Dense Sensor Networks via Global Games
Decentralized activation in wireless sensor networks is investigated for energy-efficient monitoring using the theory of global games. Given a large number of sensors which can ope...
V. Krishnamurthy