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ISLPED
2005
ACM
103views Hardware» more  ISLPED 2005»
14 years 4 months ago
A non-uniform cache architecture for low power system design
This paper proposes a non-uniform cache architecture for reducing the power consumption of memory systems. The nonuniform cache allows having different associativity values (i.e.,...
Tohru Ishihara, Farzan Fallah
AIED
2005
Springer
14 years 4 months ago
Design of Erroneous Examples for ACTIVEMATH
Abstract. The behaviorist view of learning that informs much of traditional schooling is not likely to invite students and teachers to see errors in a positive light. This is parti...
Erica Melis
ACMACE
2004
ACM
14 years 4 months ago
Using frustration in the design of adaptive videogames
In efforts to attract a wider audience, videogames are beginning to incorporate adaptive gameplay mechanics. Unlike the more traditional videogame, adaptive games can cater the ga...
Kiel Mark Gilleade, Alan J. Dix
EKAW
2004
Springer
14 years 4 months ago
Designing a Procedure for the Acquisition of Probability Constraints for Bayesian Networks
Among the various tasks involved in building a Bayesian network for a real-life application, the task of eliciting all probabilities required is generally considered the most daunt...
Eveline M. Helsper, Linda C. van der Gaag, Floris ...
ICT
2004
Springer
145views Communications» more  ICT 2004»
14 years 4 months ago
Design and Implementation of an ANTS-Based Test Bed for Collecting Data in Active Framework
The active networks approach has been presented as an alternative technology for solving several problems in conventional networks, mainly in the network management area. This work...
V. Damasceno Matos, Jorge Luis de Castro e Silva, ...