Sciweavers

1412 search results - page 133 / 283
» Experience Prototyping
Sort
View
CANDC
2005
ACM
13 years 10 months ago
Causality and virtual reality art
In this paper, we discuss how a cognitive concept, causality, can be used for the conceptual underpinning of Virtual Reality Art installations. Causality plays an important role i...
Marc Cavazza, Jean-Luc Lugrin, Sean Crooks, Alok N...
JCDL
2005
ACM
152views Education» more  JCDL 2005»
14 years 1 months ago
In the company of readers: the digital library book as "practiced place"
Most digital libraries (DLs) necessarily focus on the complex issues that arise when library collections are freed from their physical anchors in buildings and on paper. Typical i...
Nancy Kaplan, Yoram Chisik
CLEF
2009
Springer
13 years 9 months ago
Where in the Wikipedia Is That Answer? The XLDB at the GikiCLEF 2009 Task
GikiCLEF focused on the evaluation of the reasoning capabilities of systems to provide right answers for geographically-challenging topics. As we did not have previous experience ...
Nuno Cardoso, David Batista, Francisco J. Ló...
IJRR
2010
144views more  IJRR 2010»
13 years 6 months ago
Equilibrium Conformations of Concentric-tube Continuum Robots
Robots consisting of several concentric, preshaped, elastic tubes can work dexterously in narrow, constrained, and/or winding spaces, as are commonly found in minimally invasive s...
D. Caleb Rucker, Robert J. Webster III, Gregory S....
JCAL
2010
152views more  JCAL 2010»
13 years 3 months ago
Micro-adaptivity: protecting immersion in didactically adaptive digital educational games
The idea of utilizing the rich potential of today's computer games for educational purposes excites educators, scientists and technicians. Despite the significant hype over di...
Michael D. Kickmeier-Rust, Dietrich Albert