Sciweavers

770 search results - page 80 / 154
» Experience in e-Science Requirements Engineering
Sort
View
ICSE
2010
IEEE-ACM
13 years 9 months ago
Synthesized essence: what game jams teach about prototyping of new software products
The development of video games comprises engineering teams within various disciplines, e.g., software engineering, game production, and creative arts. Game jams are a promising ap...
Juergen Musil, Angelika Schweda, Dietmar Winkler, ...
IPPS
2006
IEEE
14 years 5 months ago
Sim-X: parallel system software for interactive multi-experiment computational studies
Advances in high-performance computing have led to the broad use of computational studies in everyday engineering and scientific applications. A single study may require thousand...
Siu-Man Yau, Eitan Grinspun, Vijay Karamcheti, Den...
SIGIR
2010
ACM
14 years 2 months ago
Learning more powerful test statistics for click-based retrieval evaluation
Interleaving experiments are an attractive methodology for evaluating retrieval functions through implicit feedback. Designed as a blind and unbiased test for eliciting a preferen...
Yisong Yue, Yue Gao, Olivier Chapelle, Ya Zhang, T...
FECS
2006
103views Education» more  FECS 2006»
14 years 11 days ago
TMAS A Capstone Project
The College of Engineering and Computer Science at the University of Tennessee at Chattanooga (UTC) requires all undergraduate seniors to participate in a capstone project designe...
Joseph M. Kizza, Li Yang, Andy Novobilski, Kathy W...
ESWA
2011
243views Database» more  ESWA 2011»
13 years 2 months ago
A novel case based reasoning approach to radiotherapy planning
Radiotherapy planning is a complex problem which requires both expertise and experience of an oncologist. A Case Based Reasoning (CBR) system is developed to generate dose plans f...
Sanja Petrovic, Nishikant Mishra, Santhanam Sundar