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ISMB
1993
13 years 11 months ago
Knowledge-Based Generation of Machine-Learning Experiments: Learning with DNA Crystallography Data
Thoughit has been possible in the past to learn to predict DNAhydration patterns from crystallographic data, there is ambiguity in the choice of training data (both in terms of th...
Dawn M. Cohen, Casimir A. Kulikowski, Helen Berman
TABLETOP
2007
IEEE
14 years 4 months ago
Affective Tabletop Game: A New Gaming Experience for Children
In this paper, we discuss various options for enhancing the gaming experience in augmented tabletop games. More specifically, we propose to incorporate psychophysiological measure...
Abdullah Al Mahmud, Omar Mubin, Johanna Renny Octa...
DIGRA
2005
Springer
14 years 3 months ago
A Sociotechnical Conjecture about the Context and Development of Multiplayer Online Game Experiences
The advent of multiplayer online games brings new actors into the development scene and redefines traditional roles and interactions. Anchored on studies of the role of context in...
Licinio Roque
ISSS
1995
IEEE
87views Hardware» more  ISSS 1995»
14 years 1 months ago
Industrial experience using rule-driven retargetable code generation for multimedia applications
The increasing usage of Application Specific Instruction Set Processors (ASIPs) in audio and video telecommunications has made strong demands on the rapid availability of dedicat...
Clifford Liem, Pierre G. Paulin, Marco Cornero, Ah...
SPIRE
1998
Springer
14 years 2 months ago
An Experiment Stemming Non-Traditional Text
Stemming is a technique which aims to extract common suffixes of words. Thus, words which are literally differhave a common stem, may be abstracted by their common stem. The under...
Mario A. Nascimento, Adriano C. R. da Cunha