— In this paper, we study the issue of scalable video streaming over IEEE 802.11e EDCA WLANs. Our basic idea is to control the number of “active” nodes on the channel in orde...
The nowadays Internet architecture is mainly based on unicast communications and best-effort service. However, the development of the Internet encouraged emerging services that ar...
A new remote server based gaming approach, where the responsibility of executing the gaming engines is put on remote servers instead of the mobile devices, has the potential for en...
In Internet audio applications, delay and delay jitter affect applications' quality of service mostly. Since packet delays are different and changing over time, the receiver ...
Efficient transmission of delay-stringent video over the Internet is examined in this work. In our design, an end user adjusts the network load depending on the perceived network ...
Yon Jun Chung, Young-Gook Kim, JongWon Kim, C. C. ...