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» Experiences from the design of a ubiquitous computing system...
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EUROPAR
2009
Springer
14 years 3 months ago
Searching for Concurrent Design Patterns in Video Games
The transition to multicore architectures has dramatically underscored the necessity for parallelism in software. In particular, while new gaming consoles are by and large multicor...
Micah J. Best, Alexandra Fedorova, Ryan Dickie, An...
GROUP
2009
ACM
14 years 3 months ago
Two peers are better than one: aggregating peer reviews for computing assignments is surprisingly accurate
Scientiļ¬c peer review, open source software development, wikis, and other domains use distributed review to improve quality of created content by providing feedback to the workā...
Ken Reily, Pam Ludford Finnerty, Loren G. Terveen
ASSETS
2005
ACM
13 years 11 months ago
Verification of computer display pre-compensation for visual aberrations in an artificial eye
The possibility of pre-compensating images in a computer display according to the visual aberrations previously assessed in an optical system (e.g., the computer userā€™s eye) has...
Miguel Alonso Jr., Armando Barreto, Julie A. Jacko...
WWW
2008
ACM
14 years 10 months ago
Learning transportation mode from raw gps data for geographic applications on the web
Geographic information has spawned many novel Web applications where global positioning system (GPS) plays important roles in bridging the applications and end users. Learning kno...
Yu Zheng, Like Liu, Longhao Wang, Xing Xie
HUC
2010
Springer
13 years 10 months ago
SNUPI: sensor nodes utilizing powerline infrastructure
A persistent concern of wireless sensors is the power consumption required for communication, which presents a significant adoption hurdle for practical ubiquitous computing appli...
Gabe Cohn, Erich P. Stuntebeck, Jagdish Pandey, Br...