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NETGAMES
2006
ACM
14 years 1 months ago
Applying database replication to multi-player online games
Multi-player Online Games (MOGs) have emerged as popular data intensive applications in recent years. Being used by many players simultaneously, they require a high degree of faul...
Yi Lin, Bettina Kemme, Marta Patiño-Mart&ia...
GLOBECOM
2007
IEEE
14 years 1 months ago
Aggregated Bloom Filters for Intrusion Detection and Prevention Hardware
—Bloom Filters (BFs) are fundamental building blocks in various network security applications, where packets from high-speed links are processed using state-of-the-art hardwareba...
N. Sertac Artan, Kaustubh Sinkar, Jalpa Patel, H. ...
CIKM
2007
Springer
14 years 1 months ago
Optimal proactive caching in peer-to-peer network: analysis and application
As a promising new technology with the unique properties like high efficiency, scalability and fault tolerance, Peer-toPeer (P2P) technology is used as the underlying network to b...
Weixiong Rao, Lei Chen 0002, Ada Wai-Chee Fu, Ying...
JCIT
2007
190views more  JCIT 2007»
13 years 7 months ago
A Two-layer Super-Peer based P2P Live Media Streaming System
Peer-to-peer (P2P) file sharing has become increasingly popular, accounting for as much as 70% of Internet traffic by some estimates. Recently, we have been witnessing the emergen...
Poo Kuan Hoong, Hiroshi Matsuo
MIDDLEWARE
2007
Springer
14 years 1 months ago
Peer-to-peer brokering of planning meta-data
In self-adaptive systems, metadata about resources in the system (e.g., services, nodes) must be dynamically published, updated, and removed. Current middleware approaches use sta...
Johannes Oudenstad, Frank Eliassen, Eli Gjø...