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SIGCSE
2006
ACM
146views Education» more  SIGCSE 2006»
14 years 1 months ago
Introductory game creation: no programming required
Many incoming college freshmen have accumulated a significant number of hours of experience playing computer games. Extending that experience to actual game creation activities ca...
A. T. Chamillard
CAINE
2008
13 years 9 months ago
Scripted Artificially Intelligent Basic Online Tactical Simulation
For many years, introductory Computer Science courses have followed the same teaching paradigms. These paradigms utilize only simple console windows; more interactive approaches t...
Jesse D. Phillips, Roger V. Hoang, Joseph D. Mahsm...
SIGGRAPH
2003
ACM
14 years 22 days ago
Animating art history: building a bridge between disciplines
The study of art history is an exciting and rewarding one, but one in which the student frequently encounters complex and difficult to understand concepts. Traditional methodologi...
LiQin Tan, Roberta K. Tarbell, Robert Wuilfe
SIGGRAPH
2009
ACM
14 years 2 months ago
Educating technophile artists: experiences from a highly successful computer animation undergraduate programme
Over the past few decades, the arts have become increasingly dependent on and influenced by the development of computer technology. In the 1960s pioneering artists experimented w...
Peter Comninos, Leigh McLoughlin, Eike Falk Anders...
ICFP
2010
ACM
13 years 8 months ago
Experience report: growing programming languages for beginning students
A student learning how to program learns best when the programming language and programming environment cater to her specific needs. These needs are different from the requirement...
Marcus Crestani, Michael Sperber