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» Experiences of Evaluating Presence in Augmented Realities
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FUNGAMES
2010
13 years 6 months ago
panOULU conqueror: pervasive location-aware multiplayer game for city-wide wireless network
We present the design, implementation and evaluation of a novel pervasive location-aware multiplayer game. In the game teams of players try to score points by conquering the real-...
Juha Tiensyrjä, Timo Ojala, Toni Hakanen, Oss...
IJVR
2006
116views more  IJVR 2006»
13 years 7 months ago
New Directions in 3D User Interfaces
Three-dimensional user interfaces (3D UIs) support user tasks in many non-traditional interactive systems such as virtual environments, augmented reality, and ubiquitous computing...
Doug A. Bowman, Jian Chen, Chadwick A. Wingrave, J...
BILDMED
2007
134views Algorithms» more  BILDMED 2007»
13 years 9 months ago
Improving Depth Perception in Medical AR
We present the in-situ visualization of medical data taken from CT or MRI scans in real-time using a video see-through head mounted display (HMD). One of the challenges to improve ...
Christoph Bichlmeier, Tobias Sielhorst, Sandro Mic...
ICMI
2004
Springer
158views Biometrics» more  ICMI 2004»
14 years 25 days ago
The virtual haptic back for palpatory training
This paper discusses the Ohio University Virtual Haptic Back (VHB) project, including objectives, implementation, and initial evaluations. Haptics is the science of human tactile ...
Robert L. Williams II, Mayank Srivastava, John N. ...
IE
2007
13 years 9 months ago
Dramatic flow in interactive 3D narrative
The concept of dramatic level is crucial for a model of dramatic flow. We present a framework to maintain optimal dramatic flow in an interactive 3D environment where both linea...
Alyx Macfadyen, Andrew Stranieri, John Yearwood