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» Experiences using SPARK in an undergraduate CS course
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FECS
2010
236views Education» more  FECS 2010»
13 years 5 months ago
Development of a system for teaching CS1 in C/C++ with Lego NXT robots
This paper describes the development of a system for teaching C/C++ using a LegoTM NXT in a CSI college course on introductory programming. The programming of the NXT robot has be...
Amy Delman, Adiba Ishak, Lawrence Goetz, Mikhail K...
ICSE
2001
IEEE-ACM
14 years 5 days ago
A Formal Approach to Component-Based Software Engineering: Education and Evaluation
This paper summarizes an approach for introducing component-based software engineering (CBSE) early in the undergraduate CS curriculum, and an evaluation of the impact of the appr...
Murali Sitaraman, Timothy J. Long, Bruce W. Weide,...
SIGCSE
1996
ACM
163views Education» more  SIGCSE 1996»
13 years 12 months ago
Database theory in practice: learning from cooperative group projects
lhis paper describes the use of cooperative group learning concepts in support of an undergraduate database mrtnagement course that emphasizes the theoretical and practical aspect...
Suzanne W. Dietrich, Susan Darling Urban
SIGCSE
2006
ACM
362views Education» more  SIGCSE 2006»
14 years 1 months ago
Chirp on crickets: teaching compilers using an embedded robot controller
Traditionally, the topics of compiler construction and language processing have been taught as an elective course in Computer Science curricula. As such, students may graduate wit...
Li Xu, Fred G. Martin
SIGCSE
2009
ACM
221views Education» more  SIGCSE 2009»
14 years 8 months ago
Virtualized games for teaching about distributed systems
Complex distributed systems are increasingly important in modern computer science, yet many undergraduate curricula do not give students the opportunity to develop the skill sets ...
Joel Wein, Kirill Kourtchikov, Yan Cheng, Ron Guti...