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» Experiences using SPARK in an undergraduate CS course
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SIGCSE
2009
ACM
114views Education» more  SIGCSE 2009»
14 years 7 months ago
Engaging students through mobile game development
This paper describes using mobile game development as a motivational tool to engage students early in the curriculum. Mobile devices have become an integral part of everyday lives...
Stan Kurkovsky
AIED
2005
Springer
14 years 15 days ago
Teaching the evolution of behavior with SuperDuperWalker
SuperDuperWalker is a software-based framework for experiments on the evolution of locomotion. It simulates the behavior of evolving agents in a 3D physical simulation environment ...
Lee Spector, Jon Klein, Kyle Harrington, Raymond C...
SIGCSE
2005
ACM
124views Education» more  SIGCSE 2005»
14 years 16 days ago
The virtual network system
The goal of our work is to give students a hands-on experience designing, deploying and debugging parts of the Internet infrastructure, such as an Internet router that routes real...
Martin Casado, Nick McKeown
ROBOCUP
1999
Springer
145views Robotics» more  ROBOCUP 1999»
13 years 11 months ago
5dpo-2000 Team Description
This paper briefly describes the design principles of the hardware and software of 5dpo-2000 team. An evolutive approach is presented as the robots are constantly being improved wi...
Paulo Costa, António Moreira, Armando Sousa...
CSEE
2006
Springer
13 years 9 months ago
On the Influence of Test-Driven Development on Software Design
Test-driven development (TDD) is an agile software development strategy that addresses both design and testing. This paper describes a controlled experiment that examines the effe...
David Janzen, Hossein Saiedian