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» Experiences using a hands-free interface
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CHI
2011
ACM
14 years 8 months ago
Surfpad: riding towards targets on a squeeze film effect
We present Surfpad, a pointing facilitation technique that does not decrease target distance or increase target width in either control or display space. This new technique operat...
Géry Casiez, Nicolas Roussel, Romuald Vanbe...
CHI
2006
ACM
16 years 4 months ago
HotWire: an apparatus for simulating primary tasks in wearable computing
In this paper we present a novel apparatus for simulating real world primary tasks typically found in wearable computing. Additionally, we report on a preliminary interruption stu...
Hendrik Witt, Mikael Drugge
CHI
2003
ACM
16 years 4 months ago
FantasyA and SenToy
FantasyA is a role-playing game where emotions are part of the game logic. SenToy is a tangible interface device [2], used to influence emotional behaviour in FantasyA. Players in...
Adrian Bullock, Ana Paiva, Kristina Höök...
OZCHI
2006
ACM
15 years 10 months ago
Learning from interactive museum installations about interaction design for public settings
This paper reports on the evaluation of a digitallyaugmented exhibition on the history of modern media. We discuss visitors’ interaction with installations and corresponding int...
Eva Hornecker, Matthias Stifter
FPLAY
2008
15 years 6 months ago
A low-cost infrastructure for tabletop games
Tabletop games provide an intimate gaming experience where groups of friends can interact in a shared space using shared physical props. Digital tabletop games show great promise ...
Christopher Wolfe, J. David Smith, T. C. Nicholas ...