We describe the architecture of an interactive, “believable” agent with personality, called user agent, which can act on behalf of a user in various multi-user game contexts, w...
This work presents some anticipatory mechanisms in an agent architecture, modeling affective behaviours as effects of surprise. Through experiment discussion, the advantages of bec...
We describe a bottom-up approach to the design of software agents. We built and tested an agent system that addresses the real-world problem of handling the activities involved in...
Henry A. Kautz, Bart Selman, Michael H. Coen, Stev...
What is the relation between the complexity of agents and the complexity of the goals that they can achieve? It is argued on the basis of a fundamental conservation of complexity ...
I propose that the notion of cognitive state be broadened from the current predicate-symbolic, Language-of-Thought framework to a multi-modal one, where perception and kinesthetic...