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SI3D
1995
ACM
15 years 8 months ago
Visual Navigation of Large Environments Using Textured Clusters
A visual navigation system is described which uses texture mapped primitives to represent clusters of objects to maintain high and approximately constant frame rates. In cases whe...
Paulo W. C. Maciel, Peter Shirley
ETRA
2008
ACM
85views Biometrics» more  ETRA 2008»
15 years 6 months ago
Integrated speech and gaze control for realistic desktop environments
Nowadays various are the situations in which people need to interact with a Personal Computer without having the possibility to use traditional pointing devices, such as a keyboar...
Emiliano Castellina, Fulvio Corno, Paolo Pellegrin...
PRESENCE
2007
156views more  PRESENCE 2007»
15 years 4 months ago
ATLAS: A Scalable Network Framework for Distributed Virtual Environments
A distributed virtual environment (DVE) is a software system that allows users on a network to interact with each other by sharing a common view of their states. As users are geog...
Dongman Lee, Mingyu Lim, Seunghyun Han, Kyungmin L...
ICCSA
2010
Springer
15 years 9 months ago
Geospatial Analysis of Cooperative Works on Asymmetric Information Environment
In the so-called Information-Explosion Era, astronomical amount of information is ubiquitously produced and digitally stored. It is getting more and more convenient for cooperative...
Tetsuya Kusuda, Tetsuro Ogi
CODES
2006
IEEE
15 years 8 months ago
A unified hardware/software runtime environment for FPGA-based reconfigurable computers using BORPH
This paper presents a hw/sw codesign methodology based on BORPH, an operating system designed for FPGA-based reconfigurable computers (RC's). By providing native kernel suppo...
Hayden Kwok-Hay So, Artem Tkachenko, Robert W. Bro...