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» Experiences with teaching design patterns
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ICSE
2010
IEEE-ACM
13 years 5 months ago
Synthesized essence: what game jams teach about prototyping of new software products
The development of video games comprises engineering teams within various disciplines, e.g., software engineering, game production, and creative arts. Game jams are a promising ap...
Juergen Musil, Angelika Schweda, Dietmar Winkler, ...
HT
2000
ACM
14 years 3 days ago
Reusable hypertext structures for distance and JIT learning
Software components for distance and just-in-time (JIT) learning are an increasingly common method of encouraging reuse and facilitating the development process[58], but no analog...
Anne Morgan Spalter, Rosemary Michelle Simpson
CSEE
2006
Springer
13 years 9 months ago
On the Influence of Test-Driven Development on Software Design
Test-driven development (TDD) is an agile software development strategy that addresses both design and testing. This paper describes a controlled experiment that examines the effe...
David Janzen, Hossein Saiedian
ITICSE
2004
ACM
14 years 1 months ago
Design and evolution of an undergraduate course on web application development
Web technologies have become essential in the computing curricula. However, teaching a Web development course to computing students is challenging because of large bodies of knowl...
Kwok-Bun Yue, Wei Ding 0003
CE
2007
81views more  CE 2007»
13 years 7 months ago
Aptitude-treatment interactions in preservice teachers' behavior change during computer-simulated teaching
Adapting training methods to specific teacher traits to best facilitate the training effects for preservice teachers is an important, yet neglected, topic in aptitude-treatment in...
Yu-Chu Yeh