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» Experiences with teaching design patterns
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SIGCSE
2006
ACM
132views Education» more  SIGCSE 2006»
14 years 1 months ago
An interactive tutorial system for Java
interactive teaching materials, primarily because of its integration with the web through the applet mechanism. The 1997 and 1998 ITiCSE conferences convened working groups to deve...
Eric Roberts
SOFTVIS
2006
ACM
14 years 1 months ago
The Clack graphical router: visualizing network software
We present Clack, a graphical environment for teaching students how Internet routers work and other core networking concepts. Clack is a router written as a Java Applet, and route...
Dan Wendlandt, Martin Casado, Paul Tarjan, Nick Mc...
ITRE
2005
IEEE
14 years 1 months ago
Some studies and lessons learned from ad hoc learning
This work proposes concepts, designs, experiences and lessons learned from some studies of ad hoc learning supported by wireless and mobile technologies. The ad hoc learning activi...
Chih-Yung Chang, Yuh-Shyan Chen, Tai-Chien Kao, Ja...
ACMSE
2005
ACM
14 years 1 months ago
Towards a "humans-first" computer science curriculum
Traditionally, computer science education has considered “objects-first” or “imperative-first” approaches, with the focus of the course on teaching design of programs star...
D. Scott McCrickard, Charles J. Fowler, Christa M....
ITCC
2002
IEEE
14 years 24 days ago
Bridging O-Telos and XML with XML Schema: the Authoring Environment for KBS Adaptive Hyperbook
KBS Adaptive Hyperbook is a framework designed for modeling, organizing, and maintaining distributed hypermedia resources on the Web with the purpose of supporting Web-based dista...
Changtao Qu, Wolfgang Nejdl