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» Experimental design heuristics for scientific discovery: the...
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TEI
2010
ACM
102views Hardware» more  TEI 2010»
14 years 2 months ago
Tangibles in the balance: a discovery learning task with physical or graphical materials
An assumption behind much work on the use of tangibles for learning is that there are individual cognitive benefits related to the physical manipulation of materials. However, pr...
Paul Marshall, Peter C.-H. Cheng, Rosemary Luckin
ANOR
2007
80views more  ANOR 2007»
13 years 7 months ago
The minimum shift design problem
The min-SHIFT DESIGN problem (MSD) is an important scheduling problem that needs to be solved in many industrial contexts. The issue is to find a minimum number of shifts and the...
Luca Di Gaspero, Johannes Gärtner, Guy Kortsa...
PLDI
2003
ACM
14 years 25 days ago
Meta optimization: improving compiler heuristics with machine learning
Compiler writers have crafted many heuristics over the years to approximately solve NP-hard problems efficiently. Finding a heuristic that performs well on a broad range of applic...
Mark Stephenson, Saman P. Amarasinghe, Martin C. M...
ATAL
2005
Springer
14 years 1 months ago
The use of emotions to create believable agents in a virtual environment
In the past emotions have been dismissed as a distraction to the logical, scientific thought process. More recently however, the importance of emotion in human-like intelligence a...
Karthi Selvarajah, Debbie Richards
VIS
2004
IEEE
116views Visualization» more  VIS 2004»
14 years 8 months ago
Immersive Design of DNA Molecules with a Tangible Interface
This paper presents an experimental immersive interface for designing DNAcomponents for application in nanotechnology. While much research has been done on immersive visualization...
Hiroshi Ishii, Peter Schröder, Steven Schkoln...