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ACMDIS
2006
ACM
14 years 3 months ago
Designing for experiences: randomness as a resource
Studies which I carried out recently of users of digital music players revealed that the element of randomness plays a role in influencing the user experience (UX). Apart from bei...
Tuck Wah Leong
KDD
2010
ACM
199views Data Mining» more  KDD 2010»
14 years 1 months ago
Overlapping experiment infrastructure: more, better, faster experimentation
At Google, experimentation is practically a mantra; we evaluate almost every change that potentially affects what our users experience. Such changes include not only obvious user-...
Diane Tang, Ashish Agarwal, Deirdre O'Brien, Mike ...
GFKL
2007
Springer
158views Data Mining» more  GFKL 2007»
14 years 1 months ago
Investigating Classifier Learning Behavior with Experiment Databases
Experimental assessment of the performance of classification algorithms is an important aspect of their development and application on real-world problems. To facilitate this analy...
Joaquin Vanschoren, Hendrik Blockeel
AI50
2006
14 years 1 months ago
Development Via Information Self-structuring of Sensorimotor Experience and Interaction
actvoid.se Abstract. We describe how current work in Artificial Intelligence is using rigorous tools from information theory, namely information distance and experience distance to...
Chrystopher L. Nehaniv, Naeem Assif Mirza, Lars Ol...
IWEC
2010
13 years 11 months ago
The 'Interactive' of Interactive Storytelling: Customizing the Gaming Experience
In this article, we define interactive storytelling as a gaming experience where the form and content of the game is customized in real time and tailored to the preferences and ne...
Barbaros Bostan, Tim Marsh