Second Life, a participant-created multi-user virtual environment (MUVE), gained sudden media acclaim in 2006. Prior to that, the world was developing many of the characteristics ...
Entertainment animatronics has traditionally been a discipline devoid of interactivity. Previously, we brought interactivity to this field by creating a suite of content authoring...
Seema Patel, William Bosley, David Culyba, Sabrina...
This paper discusses the direct and indirect effects of online shopping experience on selecting and the intention to select the Internet as the purchasing channel. The theoretical...
In this paper, we report on experience in building and deploying an operational Internet broadcast system based on Overlay Multicast. In over a year, the system has been providing...
Yang-Hua Chu, Aditya Ganjam, T. S. Eugene Ng, Sanj...