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ACMACE
2009
ACM
14 years 4 months ago
Towards tailoring player experience in physical Wii games: a case study on relaxation
In this study we construct an artificial neural network model of players’ relaxation preferences while playing a physical Wii game. Developed technology will assist game designe...
Patrick Jarnfelt, Sebbe Selvig, Dajana Dimovska
CANDC
2009
ACM
14 years 4 months ago
Towards the ultimate aesthetic experience
Robotic interfaces combined with virtual reality provide an unparalleled platform for cognition research. Using a combination of design strategy, trend analysis and the programmin...
Haakon Faste, Massimo Bergamasco
ITICSE
2009
ACM
14 years 4 months ago
Evaluating student experiences in developing software for humanity
Student involvement in Humanitarian Free and Open Source Software (HFOSS) projects holds the potential to provide a rich education experience to undergraduates. This paper discuss...
Gregory W. Hislop, Heidi J. C. Ellis, Ralph A. Mor...
WOWMOM
2009
ACM
144views Multimedia» more  WOWMOM 2009»
14 years 4 months ago
A CARMEN mesh experience: deployment and results
When there is no wired connectivity, wireless mesh networks (WMNs) can provide Internet access with lower cost and greater flexibility than traditional approaches. This has motiv...
Pablo Serrano, Antonio de la Oliva, Carlos Jesus B...
AGILEDC
2007
IEEE
14 years 4 months ago
Death of the Cubicle; the Open Office Experiment
Open office environments are critical to the success of Agile projects, but transitioning an organization from traditional cubicles to an open office environment can be difficult ...
Matt Plante