Abstract— This paper describes experiments using reinforcement learning techniques to compute pattern urgencies used during simulations performed in a Monte-Carlo Go architecture...
This panel brings together usability and voting experts to discuss voting user experience in American governmental elections. Technological improvements and voting debacles have m...
Ted Selker, Eric A. Fischer, Benjamin B. Bederson,...
In this article, we define interactive storytelling as a gaming experience where the form and content of the game is customized in real time and tailored to the preferences and ne...
This paper reports on how we learned from an alternative practice, to design engaging interactive technology intended for a more general user group. We are investigating new types ...
In many cases, practitioners and researchers of HumanComputer Interaction and Usability Engineering rely on users' subjective product quality assessments. Such an assessment ...