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CIG
2006
IEEE
15 years 8 months ago
Monte-Carlo Go Reinforcement Learning Experiments
Abstract— This paper describes experiments using reinforcement learning techniques to compute pattern urgencies used during simulations performed in a Monte-Carlo Go architecture...
Bruno Bouzy, Guillaume Chaslot
CHI
2003
ACM
16 years 3 months ago
Voting: user experience, technology and practice
This panel brings together usability and voting experts to discuss voting user experience in American governmental elections. Technological improvements and voting debacles have m...
Ted Selker, Eric A. Fischer, Benjamin B. Bederson,...
128
Voted
IWEC
2010
15 years 4 months ago
The 'Interactive' of Interactive Storytelling: Customizing the Gaming Experience
In this article, we define interactive storytelling as a gaming experience where the form and content of the game is customized in real time and tailored to the preferences and ne...
Barbaros Bostan, Tim Marsh
DPPI
2007
ACM
15 years 6 months ago
Designing for new photographic experiences: how the lomographic practice informed context photography
This paper reports on how we learned from an alternative practice, to design engaging interactive technology intended for a more general user group. We are investigating new types ...
Sara Ljungblad
123
Voted
CHI
2004
ACM
15 years 8 months ago
From mental effort to perceived usability: transforming experiences into summary assessments
In many cases, practitioners and researchers of HumanComputer Interaction and Usability Engineering rely on users' subjective product quality assessments. Such an assessment ...
Marc Hassenzahl, Nina Sandweg