In this paper, we introduce a semi-automated segmentation method based on minimizing the Geodesic Active Contour energy incorporating a shape prior. We increase the robustness of t...
Manuel Werlberger, Thomas Pock, Markus Unger, Hors...
To achieve sustainable human-agent interaction (HAI), we proposed a new model of intrinsically motivated adaptive agent, which learns about the human partner and behaves to satisfy...
Abstract. It is difficult to track, parse and model human-computer interactions during editing and revising of documents, but it is necessary if we are to develop automated technol...
Creating non-linear interactive media is a challenging task. In this paper we summarise our findings with non-linear, interactive movie productions. We carry out this discussion b...
The concept of Player Adaptive Entertainment Computing (PAEC) is introduced to provide personalized experiences when interacting with the entertainment media. Two of the important ...