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COGNITIVE
2001
Springer
14 years 3 days ago
Virtual Reality and Cognitive Processes
The relationship between our actions and their perceivable results is ruled by what we call the laws of nature. It is general understanding that our actions act upon real objects ...
Olaf Diettrich
SIGGRAPH
1993
ACM
13 years 11 months ago
Surround-screen projection-based virtual reality: the design and implementation of the CAVE
Several common systems satisfy some but not all of the VR definition above. Flight simulators provide vehicle tracking, not head tracking, and do not generally operate in binocular...
Carolina Cruz-Neira, Daniel J. Sandin, Thomas A. D...
TVCG
2012
185views Hardware» more  TVCG 2012»
11 years 10 months ago
Tuning Self-Motion Perception in Virtual Reality with Visual Illusions
—Motion perception in immersive virtual environments significantly differs from the real world. For example, previous work has shown that users tend to underestimate travel dista...
Gerd Bruder, Frank Steinicke, Phil Wieland, Markus...
IJVR
2006
124views more  IJVR 2006»
13 years 7 months ago
Improving Virtual Reality Applications in CAD through Semantics
In this article we propose an architecture for the inclusion and exploitation of semantic aspects in a CAD environment. Our schema focuses on the enhancement and improvement of a c...
Carlos Toro, Jorge Posada, Stefan Wundrak, Andr&ea...
VR
2008
IEEE
139views Virtual Reality» more  VR 2008»
14 years 2 months ago
Psychophysical Influence on Tactual Impression by Mixed-Reality Visual Stimulation
This paper describes the influence of visual stimulation on the tactual sense in a mixed-reality environment; i.e., how a tactual impression of a real object is affected by seeing...
Akiko Iesaki, Akihiro Somada, Asako Kimura, Fumihi...