One-clock priced timed games is a class of two-player, zero-sum, continuous-time games that was defined and thoroughly studied in previous works. We show that One-clock priced ti...
Thomas Dueholm Hansen, Rasmus Ibsen-Jensen, Peter ...
— An important problem in robotics is planning and selecting actions for goal-directed behavior in noisy uncertain environments. The problem is typically addressed within the fra...
Sets of features in Markov decision processes can play a critical role ximately representing value and in abstracting the state space. Selection of features is crucial to the succe...
We adopt the decision-theoretic principle of expected utility maximization as a paradigm for designing autonomous rational agents operating in multi-agent environments. We use the...
-- The goal of a dynamic power management policy is to reduce the power consumption of an electronic system by putting system components into different states, each representing ce...