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VRST
2003
ACM
15 years 11 months ago
Information-rich virtual environments: theory, tools, and research agenda
Virtual environments (VEs) allow users to experience and interact with a rich sensory environment, but most virtual worlds contain only sensory information similar to that which w...
Doug A. Bowman, Chris North, Jian Chen, Nicholas F...
ATAL
2003
Springer
15 years 11 months ago
Transition-independent decentralized markov decision processes
There has been substantial progress with formal models for sequential decision making by individual agents using the Markov decision process (MDP). However, similar treatment of m...
Raphen Becker, Shlomo Zilberstein, Victor R. Lesse...
ATAL
2003
Springer
15 years 11 months ago
Robust software via agent-based redundancy
This paper describes how multiagent systems can be used to achieve robust software, one of the major goals of software engineering. The paper first positions itself within the sof...
Michael N. Huhns, Vance T. Holderfield, Rosa Laura...
GW
2003
Springer
310views Biometrics» more  GW 2003»
15 years 11 months ago
Ghost in the Cave - An Interactive Collaborative Game Using Non-verbal Communication
The interactive game environment, Ghost in the Cave, presented in this short paper, is a work still in progress. The game involves participants in an activity using non-verbal emot...
Marie-Louise Rinman, Anders Friberg, Bendik Bendik...
HYBRID
2003
Springer
15 years 11 months ago
Qualitative Heterogeneous Control of Higher Order Systems
This paper presents the qualitative heterogeneous control framework, a methodology for the design of a controlled hybrid system based on attractors and transitions between them. Th...
Subramanian Ramamoorthy, Benjamin Kuipers