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NETGAMES
2006
ACM
15 years 9 months ago
Network game design: hints and implications of player interaction
While psychologists analyze network game-playing behavior in terms of players’ social interaction and experience, understanding user behavior is equally important to network res...
Kuan-Ta Chen, Chin-Laung Lei
135
Voted
SIGCSE
2006
ACM
150views Education» more  SIGCSE 2006»
15 years 9 months ago
Pedagogical techniques supported by the use of student devices in teaching software engineering
This paper describes our experiences in promoting a learning environment where active student involvement and interaction, as well as openness to diversity of ideas are supported ...
Valentin Razmov, Richard J. Anderson
136
Voted
VRST
2006
ACM
15 years 9 months ago
Simple user-generated motion cueing can enhance self-motion perception (Vection) in virtual reality
Despite amazing advances in the visual quality of virtual environments, affordable-yet-effective self-motion simulation still poses a major challenge. Using a standard psychophysi...
Bernhard E. Riecke
MIR
2005
ACM
197views Multimedia» more  MIR 2005»
15 years 9 months ago
Enhanced ontologies for video annotation and retrieval
A typical way to perform video annotation requires to classify video elements (e.g. events and objects) according to some pre-defined ontology of the video content domain. Ontolo...
Marco Bertini, Alberto Del Bimbo, Carlo Torniai
143
Voted
MM
2005
ACM
146views Multimedia» more  MM 2005»
15 years 9 months ago
Unsupervised content discovery in composite audio
Automatically extracting semantic content from audio streams can be helpful in many multimedia applications. Motivated by the known limitations of traditional supervised approache...
Rui Cai, Lie Lu, Alan Hanjalic