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DAGM
2003
Springer
14 years 1 months ago
Learning Human-Like Opponent Behavior for Interactive Computer Games
Compared to their ancestors in the early 1970s, present day computer games are of incredible complexity and show magnificent graphical performance. However, in programming intelli...
Christian Bauckhage, Christian Thurau, Gerhard Sag...
IJCNN
2006
IEEE
14 years 2 months ago
P-SVM Variable Selection for Discovering Dependencies Between Genetic and Brain Imaging Data
— The joint analysis of genetic and brain imaging data is the key to understand the genetic underpinnings of brain dysfunctions in several psychiatric diseases known to have a st...
Johannes Mohr, Imke Puis, Jana Wrase, Sepp Hochrei...
IJCNN
2007
IEEE
14 years 2 months ago
Adaptive Dynamic Modularity in a Connectionist Model of Context-Dependent Idea Generation
Abstract— Cognitive control - the ability to produce appropriate behavior in complex situations - is a fundamental aspect of intelligence. It is increasingly evident that this co...
Simona Doboli, Ali A. Minai, Vincent R. Brown
AUSAI
2004
Springer
14 years 1 months ago
A Dynamic Allocation Method of Basis Functions in Reinforcement Learning
In this paper, we propose a dynamic allocation method of basis functions, an Allocation/Elimination Gaussian Softmax Basis Function Network (AE-GSBFN), that is used in reinforcemen...
Shingo Iida, Kiyotake Kuwayama, Masayoshi Kanoh, S...
GECCO
2010
Springer
187views Optimization» more  GECCO 2010»
13 years 12 months ago
Evolving agent behavior in multiobjective domains using fitness-based shaping
Multiobjective evolutionary algorithms have long been applied to engineering problems. Lately they have also been used to evolve behaviors for intelligent agents. In such applicat...
Jacob Schrum, Risto Miikkulainen