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ECAL
2005
Springer
14 years 27 days ago
Is an Embodied System Ever Purely Reactive?
This paper explores the performance of a simple model agent using a reactive controller in situations where, from an external perspective, a solution that relies on internal states...
Eduardo Izquierdo-Torres, Ezequiel A. Di Paolo
ICSE
2009
IEEE-ACM
14 years 2 months ago
Footprinter: Round-trip engineering via scenario and state based models
In model-driven software development, while scenariobased models are closer to distributed system requirements, state-based models are suitable for code generation. Our tool ‘Fo...
Ankit Goel, Bikram Sengupta, Abhik Roychoudhury
UML
2000
Springer
13 years 11 months ago
On the Extension of UML with Use Case Maps Concepts
Descriptions of reactive systems focus heavily on behavioral aspects, often in terms of scenarios. To cope with the increasing complexity of services provided by these systems, beh...
Daniel Amyot, Gunter Mussbacher
EUC
2004
Springer
14 years 22 days ago
Experimental Assessment of Scenario-Based Multithreading for Real-Time Object-Oriented Models: A Case Study with PBX Systems
This paper presents an experimental evaluation of our scenario-based multithreading for real-time object-oriented models by the use of a case study of a Private Branch eXchange (PB...
Saehwa Kim, Michael Buettner, Mark Hermeling, Seon...
OOPSLA
2007
Springer
14 years 1 months ago
Synthesizing reactive systems from LSC requirements using the play-engine
Live Sequence Charts (LSCs) is a scenario-based language for modeling object-based reactive systems with liveness properties. A tool called the Play-Engine allows users to create ...
Hillel Kugler, Cory Plock, Amir Pnueli