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» Explicit Knowledge Programming for Computer Games
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ECAI
2004
Springer
14 years 3 months ago
Game-Theoretic Agent Programming in Golog
We present the agent programming language GTGolog, which integrates explicit agent programming in Golog with gametheoretic multi-agent planning in Markov games. It is a generalizat...
Alberto Finzi, Thomas Lukasiewicz
BIRTHDAY
2006
Springer
14 years 1 months ago
Searching in a Maze, in Search of Knowledge: Issues in Early Artificial Intelligence
Abstract. Heuristic programming was the first area in which AI methods were tested. The favourite case-studies were fairly simple toyproblems, such as cryptarithmetic, games, such ...
Roberto Cordeschi
DIGRA
2005
Springer
14 years 3 months ago
Addressing social dilemmas and fostering cooperation through computer games
The concept of social dilemmas can be used to understand social situations all around us. I am looking at identity formation to help understand why people make the decisions they ...
Mark Chen
ATAL
2005
Springer
14 years 3 months ago
A computationally grounded logic of knowledge, belief and certainty
This paper presents a logic of knowledge, belief and certainty, which allows us to explicitly express the knowledge, belief and certainty of an agent. A computationally grounded m...
Kaile Su, Abdul Sattar, Guido Governatori, Qinglia...
GAMEON
2000
13 years 11 months ago
RC++ A Rule Based Language for Game AI
"Game AI" is the high-level control code for computer entertainment applications. Games are diverse, and the nature of game AI reflects this diversity. However, game AI,...
Ian Wright, James A. R. Marshall