We propose a method for recovering the affine geometry of a dynamically textured plane from a video sequence taken by an uncalibrated, fixed, perspective camera. Some instances ...
We have described previously a method of automatically constructing statistical models of shape. The method treats model-building as an optimisation problem by re-parameterising ea...
Rhodri H. Davies, Carole J. Twining, Christopher J...
We present an algorithm for rendering subdivision surface models of complex scenes in a variety of artistic styles using an interactively editable particle system. The algorithm i...
We present a method for solving the following problem: Given a set of data points scattered in three dimensions and an initial triangular mesh M0, produce a mesh M, of the same to...
Hugues Hoppe, Tony DeRose, Tom Duchamp, John Alan ...
We present a new algorithm for the computation of volumetric intersections of geometrically complex objects, which can be used for the efficient detection of collisions. Our appr...
Bruno Heidelberger, Matthias Teschner, Markus H. G...