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RANDOM
2001
Springer
14 years 3 days ago
Minimizing Stall Time in Single and Parallel Disk Systems Using Multicommodity Network Flows
We study integrated prefetching and caching in single and parallel disk systems. A recent approach used linear programming to solve the problem. We show that integrated prefetching...
Susanne Albers, Carsten Witt
MIDDLEWARE
2004
Springer
14 years 1 months ago
A context-aware middleware for applications in mobile Ad Hoc environments
Novel ubiquitous computing applications such as intelligent vehicles, smart buildings, and traffic management require special properties that traditional computing applications d...
Carl-Fredrik Sørensen, Maomao Wu, Thirunavu...
RP
2009
Springer
121views Control Systems» more  RP 2009»
14 years 2 months ago
Games with Opacity Condition
We describe the class of games with opacity condition, as an adequate model for security aspects of computing systems. We study their theoretical properties, relate them to reachab...
Bastien Maubert, Sophie Pinchinat
AIIDE
2009
13 years 8 months ago
Computational Support for Play Testing Game Sketches
Early-stage game prototypes need to be informative without requiring excessive commitments. Paper prototypes are frequently used as a way of trying out core mechanics while leavin...
Adam M. Smith, Mark J. Nelson, Michael Mateas
HOTOS
2003
IEEE
14 years 29 days ago
Access Control to Information in Pervasive Computing Environments
Many types of information available in a pervasive computing environment, such as people location information, should be accessible only by a limited set of people. Some propertie...
Urs Hengartner, Peter Steenkiste