Per-flow network measurement at Internet backbone links requires the efficient maintanence of large arrays of statistics counters at very high speeds (e.g. 40 Gb/s). The prevailin...
In this paper we consider a game-theoretic dynamic model describing the exploitation of a renewable resource. Our model is based on a Cournot oligopoly game where n profit-maximizi...
Gian Italo Bischi, Michael Kopel, Ferenc Szidarovs...
Real-time control of three-dimensional avatars is an important problem in the context of computer games and virtual environments. Avatar animation and control is difficult, howeve...
Jehee Lee, Jinxiang Chai, Paul S. A. Reitsma, Jess...
Brain–computer interfaces (BCIs) are becoming more and more popular as an input device for virtual worlds and computer games. Depending on their function, a major drawback is th...
Christoph Groenegress, Clemens Holzner, Christoph ...
Cameras are ubiquitous everywhere and hold the promise of significantly changing the way we live and interact with our environment. Human activity recognition is central to under...
Octavia Camps, Mario Sznaier, Binlong Li, Teresa M...