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SIGMETRICS
2008
ACM
13 years 8 months ago
DRAM is plenty fast for wirespeed statistics counting
Per-flow network measurement at Internet backbone links requires the efficient maintanence of large arrays of statistics counters at very high speeds (e.g. 40 Gb/s). The prevailin...
Bill Lin, Jun (Jim) Xu
ANOR
2005
128views more  ANOR 2005»
13 years 8 months ago
Expectation-Stock Dynamics in Multi-Agent Fisheries
In this paper we consider a game-theoretic dynamic model describing the exploitation of a renewable resource. Our model is based on a Cournot oligopoly game where n profit-maximizi...
Gian Italo Bischi, Michael Kopel, Ferenc Szidarovs...
TOG
2002
167views more  TOG 2002»
13 years 8 months ago
Interactive control of avatars animated with human motion data
Real-time control of three-dimensional avatars is an important problem in the context of computer games and virtual environments. Avatar animation and control is difficult, howeve...
Jehee Lee, Jinxiang Chai, Paul S. A. Reitsma, Jess...
PRESENCE
2010
84views more  PRESENCE 2010»
13 years 7 months ago
Effects of P300-Based BCI Use on Reported Presence in a Virtual Environment
Brain–computer interfaces (BCIs) are becoming more and more popular as an input device for virtual worlds and computer games. Depending on their function, a major drawback is th...
Christoph Groenegress, Clemens Holzner, Christoph ...
CVPR
2011
IEEE
13 years 14 days ago
Activity Recognition using Dynamic Subspace Angles
Cameras are ubiquitous everywhere and hold the promise of significantly changing the way we live and interact with our environment. Human activity recognition is central to under...
Octavia Camps, Mario Sznaier, Binlong Li, Teresa M...