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CCR
2002
72views more  CCR 2002»
13 years 7 months ago
Provisioning on-line games: a traffic analysis of a busy counter-strike server
This paper describes the results of a 500 million packet trace of a popular on-line, multi-player, game server. The results show that the traffic behavior of this heavily loaded ga...
Francis Chang, Wu-chang Feng, Wu-chi Feng, Jonatha...
MM
2010
ACM
167views Multimedia» more  MM 2010»
13 years 7 months ago
Improving online gaming quality using detour paths
We study the problem of improving the user perceived quality of online games in which multiple players form a game session and exchange game-state updates over an overlay network....
Cong Ly, Cheng-Hsin Hsu, Mohamed Hefeeda
COLING
2010
13 years 2 months ago
Exploiting Structured Ontology to Organize Scattered Online Opinions
We study the problem of integrating scattered online opinions. For this purpose, we propose to exploit structured ontology to obtain well-formed relevant aspects to a topic and us...
Yue Lu, Huizhong Duan, Hongning Wang, ChengXiang Z...
WECWIS
2005
IEEE
87views ECommerce» more  WECWIS 2005»
14 years 1 months ago
TrustDavis: A Non-Exploitable Online Reputation System
We present TrustDavis, an online reputation system that provides insurance against trade fraud by leveraging existing relationships between players, such as the ones present in so...
Dimitri do B. DeFigueiredo, Earl T. Barr
CVPR
2008
IEEE
14 years 1 months ago
Object image retrieval by exploiting online knowledge resources
We describe a method to retrieve images found on web pages with specified object class labels, using an analysis of text around the image and of image appearance. Our method dete...
Gang Wang, David A. Forsyth