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ITCC
2005
IEEE
14 years 1 months ago
Protecting On-Line Casinos against Fraudulent Player Drop-Out
Some multiplayer, on-line games rely on the collaboration of all participating players. If a player’s gamble is aborted, the rest of players cannot continue playing. This behavi...
Joaquín García, Frédér...
ACMACE
2011
ACM
12 years 7 months ago
Player performance and in game advertising retention
In game advertising or IGA is an increasingly common means of promoting brands and products. This study seeks to understand the effectiveness of in game advertising by understandi...
Lindsay D. Grace, James Coyle
ECCC
2006
218views more  ECCC 2006»
13 years 7 months ago
Efficient Algorithms for Online Game Playing and Universal Portfolio Management
We introduce a new algorithm and a new analysis technique that is applicable to a variety of online optimization scenarios, including regret minimization for Lipschitz regret func...
Amit Agarwal, Elad Hazan
JACIII
2008
75views more  JACIII 2008»
13 years 7 months ago
I3P: A Protocol for Increasing Reliability and Responsiveness in Massively Multiplayer Games
Developing broadband and internet technologies offers possibilities for new ways of minimizing the server bottleneck in online gaming as well as an increase in response and reliab...
Jeremy Kackley, Matthew Gambrell, Jean Gourd
ICMAS
2000
13 years 9 months ago
Evolutionary On-line Learning of Cooperative Behavior with Situation-Action-Pairs
We present a concept to use off-line learning approaches to achieve on-line learning of cooperative behavior of agents and instantiate this concept for evolutionary learning with ...
Jörg Denzinger, Michael Kordt