While massively multiplayer on-line games (MMOs) are enormously popular, their use of the client-server architecture causes them to suffer from scalability issues and high mainte...
- As mobile devices have been popular, many wireless applications for mobile devices have been developed. One of applications is to represent financial transaction report for a pro...
Jongwook Woo, Dong-Yon Kim, Wonhong Cho, MinSeok J...
Academics and industry professionals alike have long been interested in developing a nuanced and empirically sound typography of online gamers. Designers and engineers are aware o...
We analyze online gaming as a site of collaboration in a digital-physical hybrid. We ground our analysis in findings from an ethnographic study of the online game World of Warcraf...
Silvia Lindtner, Bonnie A. Nardi, Yang Wang 0005, ...
In this paper we discuss our work on using the incongruity measure from psychological literature to scale the difficulty level of a game online to the capabilities of the human pl...
Giel van Lankveld, Pieter Spronck, Matthias Rauter...