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CORR
2006
Springer
172views Education» more  CORR 2006»
13 years 7 months ago
Approximate Convex Optimization by Online Game Playing
This paper describes a general framework for converting online game playing algorithms into constrained convex optimization algorithms. This framework allows us to convert the wel...
Elad Hazan
INFOCOM
2006
IEEE
14 years 1 months ago
On the Sensitivity of Online Game Playing Time to Network QoS
Abstract— Online gaming is one of the most profitable businesses on the Internet. Among various threats to continuous player subscriptions, network lags are particularly notorio...
Kuan-Ta Chen, Polly Huang, Guo-Shiuan Wang, Chun-Y...
DM
2010
140views more  DM 2010»
13 years 7 months ago
Online Ramsey games for triangles in random graphs
In the online F-avoidance edge-coloring game with r colors, a graph on n vertices is generated by at each stage randomly adding a new edge. The player must color each new edge as ...
József Balogh, Jane Butterfield
MMM
2010
Springer
205views Multimedia» more  MMM 2010»
14 years 4 months ago
Characterizing Virtual Populations in Massively Multiplayer Online Role-Playing Games
Abstract. Understanding player distributions, sessions, and movements in a Massively Multiplayer Online Role-Playing Game (MMORPG) is essential for research in scalable architectur...
Daniel Pittman, Chris GauthierDickey
IWEC
2004
13 years 9 months ago
Animating Conversation in Online Games
When players in online games engage in conversation with each other, often through a chat window, their graphical avatars typically do not exhibit interesting behavior. This paper ...
Hannes Högni Vilhjálmsson