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IWEC
2004

Animating Conversation in Online Games

14 years 1 months ago
Animating Conversation in Online Games
When players in online games engage in conversation with each other, often through a chat window, their graphical avatars typically do not exhibit interesting behavior. This paper proposes using a model of face-to-face communication to automatically generate realistic nonverbal behavior in the avatars based on what is going on in the conversation. It describes Spark, a flexible XML based architecture that makes this possible and reports on a user study that shows how such avatars could significantly improve online conversations.
Hannes Högni Vilhjálmsson
Added 31 Oct 2010
Updated 31 Oct 2010
Type Conference
Year 2004
Where IWEC
Authors Hannes Högni Vilhjálmsson
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