Sciweavers

1176 search results - page 35 / 236
» Exploiting Online Games
Sort
View
ICDM
2008
IEEE
143views Data Mining» more  ICDM 2008»
14 years 2 months ago
Exploiting Data Semantics to Discover, Extract, and Model Web Sources
We describe DEIMOS, a system that automatically discovers and models new sources of information. The system exploits four core technologies developed by our group that makes an en...
José Luis Ambite, Craig A. Knoblock, Kristi...
WWW
2009
ACM
14 years 8 months ago
Playful tagging: folksonomy generation using online games
Collaborative Tagging is a powerful method to create folksonomies that can be used to grasp/filter user preferences or enhance web search. Recent research has shown that depending...
Markus Krause, Hidir Aras
NETGAMES
2006
ACM
14 years 1 months ago
Hack-proof synchronization protocol for multi-player online games
Synchronization protocols based on “dead-reckoning” are vulnerable to a popular type of cheat called speed-hack. A speed-hack helps a cheater to gain unfair advantages by essen...
Yeung Siu Fung
ACMACE
2009
ACM
14 years 2 months ago
iSee: interactive scenario explorer for online tournament games
Fantasy games, in which players compete to correctly predict realworld outcomes in sports, entertainment, and politics, have grown in popularity and now represent a significant po...
Greg Smith, Desney S. Tan, Bongshin Lee
ICPADS
2007
IEEE
14 years 1 months ago
Peer-to-Peer AOI voice chatting for massively multiplayer online games
In recent years, massively multiplayer online games (MMOGs) have become more and more popular. Many techniques have been proposed to enhance the experience of using MMOGs, such as...
Jehn-Ruey Jiang, Hung-Shiang Chen