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NETGAMES
2006
ACM
14 years 1 months ago
Load balancing for massively multiplayer online games
Supporting thousands, possibly hundreds of thousands, of players is a requirement that must be satisfied when delivering server based online gaming as a commercial concern. Such a...
Fengyun Lu, Simon E. Parkin, Graham Morgan
COMBINATORICS
2004
130views more  COMBINATORICS 2004»
13 years 7 months ago
On-line Ramsey Theory
The Ramsey game we consider in this paper is played on an unbounded set of vertices by two players, called Builder and Painter. In one move Builder introduces a new edge and Paint...
Jaroslaw Grytczuk, Mariusz Haluszczak, Henry A. Ki...
NETGAMES
2005
ACM
14 years 1 months ago
Traffic characteristics of a massively multi-player online role playing game
This paper presents traffic measurement of a Massively Multiplayer On-line Role Playing Game (MMORPG). This analysis characterizes the MMORPG traffic and shows its implications fo...
Jaecheol Kim, Jaeyoung Choi, Dukhyun Chang, Taekyo...
SIGMOD
2005
ACM
99views Database» more  SIGMOD 2005»
14 years 7 months ago
Query answering exploiting structural properties
We review the notion of hypertree width, a measure of the degree of cyclicity of hypergraphs that is useful for identifying and solving efficiently easy instances of hard problems...
Francesco Scarcello
CHI
2009
ACM
14 years 8 months ago
Gaze-based interaction with massively multiplayer on-line games
People with motor impairments can benefit greatly from being able to take part in Massively Multiplayer On-line Games, such as World of Warcraft. We are investigating how to use e...
Howell O. Istance, Stephen Vickers, Aulikki Hyrsky...