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AIIDE
2007
13 years 12 months ago
Automatic Rule Ordering for Dynamic Scripting
The goal of adaptive game AI is to enhance computercontrolled game-playing agents with (1) the ability to selfcorrect mistakes, and (2) creativity in responding to new situations....
Timor Timuri, Pieter Spronck, H. Jaap van den Heri...
ECAI
2008
Springer
13 years 11 months ago
Game Theoretical Insights in Strategic Patrolling: Model and Algorithm in Normal-Form
Abstract. In artificial intelligence literature there is a rising interest in studying strategic interaction situations. In these situations a number of rational agents act strateg...
Nicola Gatti
AAAI
2004
13 years 11 months ago
Dynamic Programming for Partially Observable Stochastic Games
We develop an exact dynamic programming algorithm for partially observable stochastic games (POSGs). The algorithm is a synthesis of dynamic programming for partially observable M...
Eric A. Hansen, Daniel S. Bernstein, Shlomo Zilber...
ATAL
2010
Springer
13 years 10 months ago
High-level reinforcement learning in strategy games
Video games provide a rich testbed for artificial intelligence methods. In particular, creating automated opponents that perform well in strategy games is a difficult task. For in...
Christopher Amato, Guy Shani
APPINF
2003
13 years 11 months ago
Evolving High-Dimensional, Adaptive Camera-based Speed Sensors
This paper reviews some attempts that exploit a phenomenon, also known as motion parallax, to estimate the distance of closest approach of a moving object. Despite their success, ...
Ralf Salomon