Sciweavers

1176 search results - page 71 / 236
» Exploiting Online Games
Sort
View
CHI
2011
ACM
13 years 1 months ago
Playable data: characterizing the design space of game-y infographics
This work explores the intersection between infographics and games by examining how to embed meaningful visual analytic interactions into game mechanics that in turn impact user b...
Nicholas Diakopoulos, Funda Kivran-Swaine, Mor Naa...
GRC
2007
IEEE
14 years 4 months ago
Identifying Opinion Holders in Opinion Text from Online Newspapers
We propose an anaphor resolution based opinion holder identification method exploiting lexical and syntactic information. We tested our approach on online news documents and obtai...
Youngho Kim, Yuchul Jung, Sung-Hyon Myaeng
BEHAVIOURIT
2002
81views more  BEHAVIOURIT 2002»
13 years 9 months ago
Attitudes toward online shopping and the Internet
Since the explosion of the Web as a business medium, one of its primary uses has been for marketing. Soon, the Web will become a critical distribution channel for the majority of s...
Thompson S. H. Teo
CN
2010
146views more  CN 2010»
13 years 9 months ago
Badumna: A decentralised network engine for virtual environments
Many of today's virtual environment applications, such as massively multi-player online games, involve a large and rapidly changing set of users. The server-based architectur...
Santosh Kulkarni, Scott Douglas, David Churchill
ICPR
2008
IEEE
14 years 4 months ago
On-line boosted cascade for object detection
On-line boosting is a recent advancement in the field of machine learning that has opened a new spectrum of possibilities in many diverse fields. With respect to a static strong...
Ingrid Visentini, Lauro Snidaro, Gian Luca Foresti