Sciweavers

1176 search results - page 74 / 236
» Exploiting Online Games
Sort
View
HICSS
2005
IEEE
191views Biometrics» more  HICSS 2005»
14 years 3 months ago
Business Models for Online Communities: The Case of the Virtual Worlds Industry in China
The rapid growth of Internet usage has enabled many new online communities to develop. A particularly interesting phenomenon that has arisen through Internet communities is the vi...
Ian MacInnes, Lili Hu
SPAA
2003
ACM
14 years 2 months ago
Online oblivious routing
We consider an online version of the oblivious routing problem. Oblivious routing is the problem of picking a routing between each pair of nodes (or a set of ows), without knowled...
Nikhil Bansal, Avrim Blum, Shuchi Chawla, Adam Mey...
EUROCOLT
1995
Springer
14 years 1 months ago
A decision-theoretic generalization of on-line learning and an application to boosting
k. The model we study can be interpreted as a broad, abstract extension of the well-studied on-line prediction model to a general decision-theoretic setting. We show that the multi...
Yoav Freund, Robert E. Schapire
ODR
2008
13 years 11 months ago
A Multi-Agent Architecture for Online Dispute Resolution Services
: Argumentation theory is often used in multi agent-systems to facilitate autonomous agent reasoning and multi-agent interaction. The technology can also be used to develop online ...
Brooke Abrahams, John Zeleznikow
KDD
2012
ACM
212views Data Mining» more  KDD 2012»
12 years 4 days ago
eTrust: understanding trust evolution in an online world
Most existing research about online trust assumes static trust relations between users. As we are informed by social sciences, trust evolves as humans interact. Little work exists...
Jiliang Tang, Huan Liu, Huiji Gao, Atish Das Sarma...